EXPLORATORY DEFENSE UNIT · THE SPIRE

OMEGA

A first-person MMORPG that runs in a browser tab. Three classes, a campaign, a raid, a crucible, and other Wardens on the same ground as you. No download, no launcher, no install.

Built in three.js · WebGL · works on phones
LATEST UPDATE · 1.0.15 The Surveyor wakes The raid's last boss reaches across the whole Rift with new attacks. Gear infuses to power 15, spare parts too. Shields you can hear, and a Crucible that keeps going while you are down. Read what changed →

“Eleven days ago an object designated ASHEN entered the atmosphere without burning and came to rest in the basin below this installation.”

“The Spire is an exploratory defense post. We map what falls and we hold what we map.”

“You are a Warden. Nobody has ever had to hold something that fell on purpose.”

— Steward Kade Ferrow, mission steward
IN PLAY

What the engine draws

Taken from the real client in a browser tab, on version 1.0.15. Nothing is painted over: where the HUD shows, it is the HUD you play with.

The Surveyor, a vast ring of black metal over the Celestial Rift at sunset, with red circles on the ground where its shells are about to land
Heart of Ashen — the Surveyor marks where its barrage will land
The Spire's colonnade at dusk, columns lit along a curving walkway over the desert
The Spire — the social space on the basin rim
Two Hollowborn closing in across the red canyon floor of the Reach, a stone arch behind them
Landfall — the first wave on the canyon floor
An opposing Warden in white armour a few metres away in the brick lanes of a Crucible map
The Crucible — Warden against Warden in the Proving Pit
The character screen: three weapons on the left, five armour pieces on the right, the Warden standing between them at power 10
Your Warden — what you wear is your power
Iona's bench on the Infuse tab, listing spare weapon parts strongest first, each tagged as the strongest of its kind or not
Iona's bench — infusing a spare part, strongest first
THE GAME

A shooter MMO that opens like a web page

Nothing to install

The whole game — world, weapons, enemies, voice — is delivered to a browser tab. Open a link, sign in, and you are standing on the rim of the basin. It runs on a laptop and on a phone.

Other people, same ground

The Spire holds up to twelve Wardens, the open patrol ten. You see each other move, crouch and fight in real time, and you can form a fireteam and travel together into missions and the raid.

Built in three.js

WebGL rendering, a physics-free custom movement model, hitscan and projectile weapons, animated articulated characters, and a scored soundtrack with voiced briefings — all in JavaScript.

HOW IT PLAYS

The loop

Take a Warden out, shoot what fell, come back heavier than you left. Everything below is in the game today.

01

Choose a vessel

Aegis — wall and hammer, a controlled lift for a jump. Wraith — blade and gun, three jumps with a directional burst. Prism — well and star, a long steerable glide.

Each class has three subclasses along radiant, voltaic and umbral: Solar Bastion, Stormplate, Void Bulwark, Gunsmoke, Arc Blade, Nightweave, Dawncantor, Stormcaller, Nova Scribe.

02

Shoot things properly

Thirty-eight weapons across kinetic, energy and power slots — hand cannons, pulse rifles, snipers, shotguns, an LMG — each with recoil, aim-down-sights, reloads and precision hits, and each built from parts you can take apart and rebuild at Iona's bench.

Seventy perks across the arsenal. Every copy of a gun drops the same, so its name tells you what it does — what changes it is the parts you put on it.

03

Get heavier

Armour in five slots, each piece built from four modules whose stats you can mix and match, and a power level that is simply what you are wearing: 1 to 10 from what drops, and on to 15 by infusing at Iona's bench. Kade takes your finished orders at his desk in the Spire and pays out in requisitions.

Twelve quests, triumphs to chase, and a collection that remembers what you have held.

04

Go somewhere worth going

Eight campaign missions from Landfall to The Ashen Gate, an open patrol of the Reach, three Crucible maps for up to twelve Wardens, and Heart of Ashen — a six-player raid at the bottom of the chasm.

Fireteams follow their leader into the same instance, including private raids.

38weapons
70perks
9subclasses
8missions
1raid
50Wardens online
THE EXPERIMENT

How far can AI take a real game?

OMEGA exists to answer one question: how far can AI-assisted engineering go in building an actual game — not a demo, not a prototype, but a first-person MMORPG with a campaign, a raid, loot, matchmaking, voice and live multiplayer, running in a browser on three.js.

The base game was written mostly by Grok 4.6, with some help from Opus 5, directed by a human who decided what to build, judged what came back, and played it until it was right.

Everything ships behind automated browser tests that drive the real client — two players at once, a phone held sideways, an iPhone in Safari's own engine — because a game you cannot test is a game you cannot trust to a model.

Grok 4.6the base game, most of it
Opus 5deployment, mobile, fixes
Humandirection, judgement, taste
WHAT'S NEXT

Expansions arrive with the next models

Each expansion is built by the generation of models that exists when it is made. As the models get better, the Reach gets bigger — new regions, new raids, new weapons, and a record of what each model was able to add.

  1. NowThe Ashen Reach — campaign, patrol, crucible, raid, fireteams.
  2. NextA second region and its raid, built with the next model generation.
  3. AfterWhatever the models after that can hold in their heads at once.

The basin is below you.

Free to play. Sign in and hold what fell.

Play OMEGA

Runs in Chrome, Safari, Firefox and Edge, on desktop and on phones.